Origins of this tutorial and the general motivation for a demo tool.
Make a Demo Tool in Rust
It's not complete or polished or anything. So let's dive in!
The code should compile on Linux, Windows and Mac.
Writing a small Just-In-Time (JIT) compilation library and using it to print oneliner animated ASCII graphics.
Implementing a client for the GNU Rocket Editor to control variable values over time. Doing sync-track in other words.
Plans for the next chapters:
3. It's blue from the outside (work in progress)
Put in the pixels, sync-track with Rocket and render some raymarched quad scenes.
This is coming along. Most of the code is done, I'm working on smoothing out the rough edges a bit and then the write-up.
4. Make it no_std, make it small.
Small enough for a 64k intro.